Maybe the topic I brought up isn´t really a topic which is good Of course it is a fuckton of work and nobody expect it from one alone but just to point the way towards perfection.Ĭlick to expand.Nice to hear your ambition. jpg´s can all be scaled in Batch conversion select all jpg./jpeg. Undoubtedly in the midst of a time of great change: society is certainly Upheaval produce rapid change, followed by long periods of stasis in theĪbsence of the necessary ingredients for further change. Persons held as much practical power over the direction of society asįree Cities arcology owners now have. Towards a fundamentalist interpretation of an old slave-holding One arcology might hold a society that is moving Many areīuilding new societies as different from each other as they are from the Notables are going different ways with their great power. A third might see intentional manipulation ofĪnother might pay homage to historical racially Gender roles that have held since the start of recorded history. These three arcologies might well be each other's neighbors. G., Guide to Modern Slavery, Online Edition. Accessed April 2, 2032.įuture Society Models are societal goals the player can select and pursue for the arcology. It is possible to maintain five future society goals at once. The first is unlocked after week 5 for players with greater than rumored(3000) reputation, or at game start with the Social Engineering character option the rest unlock as the player achieves higher reputation levels.Īll societies approve of specific things, usually slaves with specific characteristics some societies also have dislikes. All societies are advanced by the things they approve of and slowed by the things they disapprove of, and all societies give and take reputation when approving and disapproving. All societies unlock unique events, arcology upgrades, and slave behaviors some even unlock special clothing. Money can be expended to directly advance future societies the spending level can be set from the future society submenu of the arcology management menu. These funds are automatically spent each week. Once a future society is fully adopted (as noted on the future society submenu), this spending does not advance the society further. However, it can provide a guarantee against loss of progress should the player do something the society strongly disapproves of.
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